This is a personal project produced in my spare time.
I sculpted this in Blender 2.82
First i blocked out the shape and then i started adding more details. For this project i did not do any kind of retopology as i am lazy in retopo =P, instead i preferred to work with multires modifier in order to reduce the mesh as i wanted to have a lowpoly version of the item in a simply way!
Modeling,sculpting, lighting in Blender 2.82
All renders were done in Cycles
Texturing in Substance Painter
Postproduction in Affinity Photo
Hope you like it!